METHODS OF USING GAME TECHNOLOGIES IN LESSONS IN TECHNOLOGICAL EDUCATION

Authors

  • Erkin Xalikulov Chirchik State Pedagogical University

Keywords:

Game technologies, technological education, gamification, interactive approach, foreign experience, educational process, simulation games, group cooperation, practical skills, creative approach, local practice.

Abstract

This article analyzes the methods of using game technologies in technological education and their effectiveness in the educational process. The history and development of game technologies are studied, and the possibilities of developing practical skills, attracting attention and ensuring active participation of students through them in modern education are highlighted. Also, the article shows the role of game technologies in education, the formation of group cooperation and a creative approach based on foreign experience and local practices. Their importance in making the technological educational process more innovative and effective is analyzed.

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Published

2024-12-06

How to Cite

Erkin Xalikulov. (2024). METHODS OF USING GAME TECHNOLOGIES IN LESSONS IN TECHNOLOGICAL EDUCATION. Web of Humanities: Journal of Social Science and Humanitarian Research, 2(12), 24–28. Retrieved from http://webofjournals.com/index.php/9/article/view/2404

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Section

Articles