BASIC CONCEPTS OF VIRTUAL AND ADDED REALITY IN TEACHING INFORMATION

Authors

  • Gulshad Tileuovna Yuldasheva Associate Professor, PhD Chirchik State Pedagogical University
  • Veronika Pavlovna Ponamarenko Master Student of Chirchik State Pedagogical University

Keywords:

Virtual reality (VR), 3D effect, augmented reality (AR), ICT, 3D audio, field of view (FOV), QR code, 3D models, animation, specialized headsets (such as Oculus Rift or HTC Vive), dedicated headsets (such as Oculus Rift or HTC Vive), dedicated headsets (such as Oculus Rift or HTC Vive), AR glasses (such as Microsoft HoloLens or Google Glass).

Abstract

Virtual laboratories and simulations are becoming the main tool for studying complex subjects such as chemistry and physics, where dangerous experiments can be safely reproduced. AR, on the contrary, adds digital elements to a real-life setting, making it useful for studying visualization-related disciplines such as anatomy or history, where students can see real-time reconstructions of objects or events. An important advantage of AR is accessibility: mobile devices make this technology available for widespread use both in schools and at home.

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Published

2024-10-22

How to Cite

Gulshad Tileuovna Yuldasheva, & Veronika Pavlovna Ponamarenko. (2024). BASIC CONCEPTS OF VIRTUAL AND ADDED REALITY IN TEACHING INFORMATION. Web of Technology: Multidimensional Research Journal, 2(10), 59–63. Retrieved from https://webofjournals.com/index.php/4/article/view/1960

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Section

Articles